Subsystems

Classes

Name

Description

Public class

FOnDeleteActorsBegin

Delegate type for before delete actors is handled

Public class

FOnDeleteActorsEnd

Delegate type for after delete actors is handled

Public class

FOnDuplicateActorsBegin

Delegate type for before edit duplicate actors is handled

Public class

FOnDuplicateActorsEnd

Delegate type for after edit duplicate actors is handled

Public class

FOnEditCopyActorsBegin

Delegate type for before edit copy actors is handled

Public class

FOnEditCopyActorsEnd

Delegate type for after edit copy actors is handled

Public class

FOnEditCutActorsBegin

Delegate type for before edit cut actors is handled

Public class

FOnEditCutActorsEnd

Delegate type for after edit cut actors is handled

Public class

FOnEditNewActorsDropped

Delegate type for triggering when new actors are dropped on to the viewport via drag and drop

Public class

FOnEditNewActorsPlaced

Delegate type for triggering when new actors are placed on to the viewport.

Public class

FOnEditPasteActorsBegin

Delegate type for before edit paste actors is handled

Public class

FOnEditPasteActorsEnd

Delegate type for after edit paste actors is handled

Public struct

FPanelExtensionFactory

Public struct

FRegisteredModeInfo

Public class

IAssetEditorInstance

This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented.

Public class

IImportSubsystemTask

Interface for tasks that need delayed execution

Public class

SExtensionPanel

Public class

UActorEditorContextSubsystem

UActorEditorContextSubsystem

Public class

UAssetEditorSubsystem

UAssetEditorSubsystem

Public class

UBrushEditingSubsystem

Public class

UEditorActorSubsystem

UEditorActorUtilitiesSubsystem Subsystem for exposing actor related utilities to scripts,

Public class

UEditorAssetSubsystem

UEditorAssetSubsystem Subsystem for exposing asset related utilities to scripts.

Public class

UEditorSubsystemBlueprintLibrary

Public class

UImportSubsystem

UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing.

Public class

UPanelExtensionSubsystem

UPanelExtensionSubsystem Subsystem for creating extensible panels in the Editor

Public class

UUnrealEditorSubsystem

UUnrealEditorSubsystem Subsystem for exposing editor functionality to scripts

Typedefs

Enums

Name

Description

Public enum

EAssetEditorCloseReason

The way that editors were requested to close

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel