Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include |
#include "Subsystems/AssetEditorSubsystem.h" |
class IAssetEditorInstance
This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented.
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bool |
CloseWindow() |
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void |
FocusWindow ( |
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TSharedPtr< ... |
GetAssociatedTabManager() |
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GetEditorName() |
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double |
GetLastActivationTime() |
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void |
InvokeTab ( |
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bool |
IsPrimaryEditor() |
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void |
RemoveEditingAsset ( |
Name | Description | ||
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GetToolbarTabId() |
Toolbar tab no longer exists and tab ID will return None; do not add it to layouts |