| FAssetEditorToolkit::CanSaveAsset()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
virtual bool CanSaveAsset() const
Called to test if "Save" should be enabled for this asset