FAssetEditorToolkit::CreateEditorModeManager

Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual void CreateEditorModeManager()

Remarks

Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel