Deprecated
Use GetEditorModeManager instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
FAssetEditorModeManager * GetAssetEditorModeManager() const
Get the asset editor mode manager we are using