FAssetEditorToolkit::GetEditorName

[IAssetEditorInstance](API\Editor\UnrealEd\Subsystems\IAssetEditorInstance) interface

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp

Syntax

virtual FName GetEditorName() const

Remarks

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