| FAssetEditorToolkit::PostInitAssetEditor()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
virtual void PostInitAssetEditor()
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.