FAssetEditorToolkit::PostInitAssetEditor

Perform any initialization that should happen after the basic toolkit needs are created for the asset editor.

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h

Include

#include "Toolkits/AssetEditorToolkit.h"

Syntax

virtual void PostInitAssetEditor()

Remarks

Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.

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