Deprecated
Override CreateEditorModeManager on the toolkit class instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
void SetAssetEditorModeManager
(
class FAssetEditorModeManager * InModeManager
)
Set the asset editor mode manager we are using