Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual bool ShouldPromptForNewFilesOnReload
(
const UObject & object
) const
Called to determine if the user should be prompted for a new file if one is missing during an asset reload