Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include |
#include "Toolkits/AssetEditorToolkit.h" |
class FExtensibilityManager
Extensibility managers simply keep a series of FExtenders for a single menu/toolbar/anything It is here to keep a standardized approach to editor extensibility among modules
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~FExtensibilityManager() |
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void |
AddExtender ( |
Functions for outsiders to add or remove their extenders |
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TSharedPtr< ... |
GetAllExtenders() |
Gets all extenders, consolidated, for use by the editor to be extended |
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TSharedPtr< ... |
GetAllExtenders ( |
Gets all extenders and asset editor extenders from delegates consolidated |
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GetExtenderDelegates() |
Gets all extender delegates for this manager |
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void |
RemoveExtender ( |