FGlobalEditorCommonCommands

Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor

Inheritance Hierarchy

TSharedFromThis

FBindingContext

TCommands

FGlobalEditorCommonCommands

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/GlobalEditorCommonCommands.h

Include

#include "Toolkits/GlobalEditorCommonCommands.h"

Syntax

class FGlobalEditorCommonCommands : public TCommands< FGlobalEditorCommonCommands >

Remarks

Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor

Variables

Constructors

Destructors

Functions

Name Description

Public function Static

void

 

MapActions

(
    TSharedRef< FUICommandList >& Tool...
)

Protected function Static

void

 

OnOpenContentBrowserDrawer()

Protected function Static

void

 

OnOpenOutputLogDrawer()

Protected function Static

void

 

OnPressedCtrlTab

(
    TSharedPtr< FUICommandInfo > Trigge...
)

Protected function Static

void

 

OnSummonedAssetPicker()

Protected function Static

void

 

OnSummonedConsoleCommandBox()

Protected function Static

TSharedPtr< ...

 

OpenPopupMenu

(
    TSharedRef< SWidget > WindowContent...,
    const FVector2D& PopupDesiredSize
)

Protected function Static

TSharedRef< ...

 

SpawnAssetPicker

(
    const FSpawnTabArgs& InArgs
)

Overridden from TCommands

Name Description

Public function Virtual

void

 

RegisterCommands()

Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.

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