| IAssetEditorInstance | ||||
| FBaseToolkit | ||||
| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
Include |
#include "Toolkits/SimpleAssetEditor.h" |
class FSimpleAssetEditor : public FAssetEditorToolkit
Name | Description | |
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~FSimpleAssetEditor() |
Destructor |
Name | Description | ||
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TSharedRef< ... |
CreateEditor ( |
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TSharedRef< ... |
CreateEditor ( |
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void |
InitEditor ( |
Edits the specified asset object |
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void |
SetPropertyEditingEnabledDelegate ( |
Can be used to disable the details view making it read-only |
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void |
SetPropertyVisibilityDelegate ( |
Used to show or hide certain properties |
Name | Description | ||
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void |
PostRegenerateMenusAndToolbars() |
FAssetEditorToolkit interface |
Name | Description | ||
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bool |
IsPrimaryEditor() |
Name | Description | ||
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GetBaseToolkitName() |
Returns the localized name of this toolkit type (typically just " |
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GetToolkitFName() |
IToolkit interface |
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GetToolkitName() |
Returns the localized name of this toolkit |
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GetToolkitToolTipText() |
Returns the localized tooltip text of this toolkit |
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GetWorldCentricTabColorScale() |
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GetWorldCentricTabPrefix() |
Returns the localize prefix string to use for tab labels in world-centric mode. |
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bool |
IsSimpleAssetEditor() |
Returns true if this is the default generic asset editor used by multiple classes |
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void |
RegisterTabSpawners ( |
IToolkit interface |
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void |
UnregisterTabSpawners ( |
Unregister tabs that this toolkit can spawn |
Name |
Description |
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FGetDetailsViewObjects |
Delegate that, given an array of assets, returns an array of objects to use in the details view of an FSimpleAssetEditor |
Name |
Description |
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PropertiesTabId |
The tab ids for all the tabs used |
SimpleEditorAppIdentifier |
App Identifier. |
ToolkitFName |
The name given to all instances of this type of editor |