Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
Include |
#include "Tools/BaseAssetToolkit.h" |
class FBaseAssetToolkit : public FAssetEditorToolkit
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TSharedPtr< cla... |
DetailsView |
Property View |
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LayoutAppendix |
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TSharedPtr< FLa... |
LayoutExtender |
Extender for adding to the default layout for this asset editor |
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UAssetEditor &#... |
OwningAssetEditor |
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TSharedPtr< FTa... |
StandaloneDefaultLayout |
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TSharedPtr< FEd... |
ViewportClient |
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ViewportDelegate |
Storage for our viewport creation function that will be passed to the viewport layout system |
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TSharedPtr< cla... |
ViewportTabContent |
Tracking the active viewports in this editor. |
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FBaseAssetToolkit ( |
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~FBaseAssetToolkit() |
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TSharedPtr< ... |
CreateEditorViewportClient() |
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void |
CreateWidgets() |
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const TShare... |
GetDefaultLayout() |
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AssetEditorV... |
GetViewportDelegate() |
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void |
RegisterToolbar() |
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void |
SetEditingObject ( |
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TSharedRef< ... |
SpawnTab_Details ( |
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TSharedRef< ... |
SpawnTab_Viewport ( |
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void |
CreateEditorModeManager() |
Creates the Editor mode manager for your class. Default is to create none, for legacy reasons. |
Name | Description | ||
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GetBaseToolkitName() |
Returns the localized name of this toolkit type (typically just " |
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GetToolkitFName() |
Returns the invariant name of this toolkit type |
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GetWorldCentricTabColorScale() |
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GetWorldCentricTabPrefix() |
Returns the localize prefix string to use for tab labels in world-centric mode. |
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void |
RegisterTabSpawners ( |
IToolkit interface |
Name |
Description |
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DetailsTabID |
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ViewportTabID |