FBaseAssetToolkit::CreateEditorModeManager

Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.

Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h

Include

#include "Tools/BaseAssetToolkit.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Tools/BaseAssetToolkit.cpp

Syntax

virtual void CreateEditorModeManager()

Remarks

Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.

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