| FBaseToolkit::CreateEditorModeManager()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/BaseAssetToolkit.h |
Include |
#include "Tools/BaseAssetToolkit.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Tools/BaseAssetToolkit.cpp |
virtual void CreateEditorModeManager()
Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.