Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h |
Include |
#include "Tools/UAssetEditor.h" |
class UAssetEditor :
public UObject,
public IAssetEditorInstance
Base class for all asset editors.
Name | Description | ||
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ToolkitInstance |
Name | Description | |
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UAssetEditor() |
Name | Description | ||
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TSharedPtr< ... |
CreateToolkit() |
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void |
GetObjectsToEdit |
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void |
Initialize() |
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void |
InvokeTab ( |
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void |
OnToolkitClosed() |
Name | Description | ||
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bool |
CloseWindow() |
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void |
FocusWindow ( |
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TSharedPtr< ... |
GetAssociatedTabManager() |
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GetEditorName() |
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double |
GetLastActivationTime() |
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bool |
IsPrimaryEditor() |
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void |
RemoveEditingAsset ( |