| UObjectBase
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Module |
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Header |
/Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h |
Include |
#include "MassCrowdBubble.h" |
UCLASS()
class AMassCrowdClientBubbleInfo : public AMassClientBubbleInfoBase
This class will allow us to replicate Mass data based on the fidelity required for each player controller. There is one AMassReplicationActor per PlayerController and which is also its owner.
Name | Description | ||
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CrowdSerializer |
Name | Description | |
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AMassCrowdClientBubbleInfo ( |
Name | Description | ||
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FMassCrowdCl... |
GetCrowdSerializer() |
Name | Description | ||
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void |
GetLifetimeReplicatedProps ( |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |