| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleInfoBase.h |
Include |
#include "MassClientBubbleInfoBase.h" |
UCLASS()
class AMassClientBubbleInfoBase : public AInfo
The info actor base class that provides the actual replication
Name | Description | ||
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OnPostWorldInitDelegateHandle |
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Serializers |
Name | Description | |
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AMassClientBubbleInfoBase ( |
Name | Description | ||
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void |
InitializeForWorld ( |
Called either on PostWorldInit() or PostInitProperties() |
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void |
SetClientHandle ( |
Name | Description | ||
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void |
BeginPlay() |
Overridable native event for when play begins for this actor. |
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void |
EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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void |
Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
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void |
PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |