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FActionClassFilters
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FCreateNodeVertexParams
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FEditorCommands
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FGraphNodeValidationResult
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FGraphValidationResults
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FMetasoundDefaultLiteralCustomizationBase
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FMetasoundEditorGraphMemberDefaultBoolRef
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Copyright Epic Games, Inc. All Rights Reserved.
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FMetasoundEditorGraphMemberDefaultIntRef
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Broken out to be able to customize and swap enum behavior for basic integer literal behavior.
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FMetasoundEditorGraphMemberDefaultObjectRef
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Broken out to be able to customize and swap AllowedClass based on provided object proxy.
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FMetasoundGraphSchemaAction
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FMetasoundGraphSchemaAction_NewComment
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Action to create new comment
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FMetasoundGraphSchemaAction_NewFromSelected
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Action to add nodes to the graph based on selected objects
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FMetasoundGraphSchemaAction_NewInput
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Action to add an input reference to the graph
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FMetasoundGraphSchemaAction_NewNode
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Action to add a node to the graph
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FMetasoundGraphSchemaAction_NewOutput
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Adds an output to the graph
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FMetasoundGraphSchemaAction_NewReroute
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Action to create new reroute node
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FMetasoundGraphSchemaAction_NewVariableAccessorNode
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Adds a variable node to the graph
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FMetasoundGraphSchemaAction_NewVariableDeferredAccessorNode
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Adds a variable node to the graph
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FMetasoundGraphSchemaAction_NewVariableMutatorNode
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Adds a variable node to the graph
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FMetasoundGraphSchemaAction_NewVariableNode
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Adds a variable node to the graph
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FMetasoundGraphSchemaAction_NodeWithMultipleOutputs
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This is used to combine functionality for nodes that can have multiple outputs and should never be directly instantiated.
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FMetasoundGraphSchemaAction_Paste
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Action to paste clipboard contents into the graph
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FMetasoundGraphSchemaAction_PromoteToInput
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Promotes an input to a graph input, using its respective literal value as the default value
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FMetasoundGraphSchemaAction_PromoteToOutput
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Promotes a node output to a graph output
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FMetasoundGraphSchemaAction_PromoteToVariable_AccessorNode
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Promotes an input to a graph variable & respective getter node, using its respective literal value as the default value
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FMetasoundGraphSchemaAction_PromoteToVariable_DeferredAccessorNode
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Promotes an input to a graph variable & respective deferred getter node, using its respective literal value as the default value
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FMetasoundGraphSchemaAction_PromoteToVariable_MutatorNode
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Promotes an output to a graph variable & respective setter node, using its respective literal value as the default value
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IMemberDefaultLiteralCustomizationFactory
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IMetasoundEditor
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Copyright Epic Games, Inc. All Rights Reserved.
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IMetasoundEditorModule
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UMetaSoundBaseFactory
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UMetasoundEditorGraph
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UMetasoundEditorGraphExternalNode
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UMetasoundEditorGraphInput
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UMetasoundEditorGraphInputNode
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Copyright Epic Games, Inc. All Rights Reserved.
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UMetasoundEditorGraphMember
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UMetasoundEditorGraphMember is a base class for non-node graph level members such as inputs, outputs and variables.
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UMetasoundEditorGraphMemberDefaultBool
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UMetasoundEditorGraphMemberDefaultBoolArray
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UMetasoundEditorGraphMemberDefaultFloat
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UMetasoundEditorGraphMemberDefaultFloatArray
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UMetasoundEditorGraphMemberDefaultInt
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UMetasoundEditorGraphMemberDefaultIntArray
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UMetasoundEditorGraphMemberDefaultLiteral
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UMetasoundEditorGraphMemberDefaultObject
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UMetasoundEditorGraphMemberDefaultObjectArray
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UMetasoundEditorGraphMemberDefaultString
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UMetasoundEditorGraphMemberDefaultStringArray
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UMetasoundEditorGraphMemberNode
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Node that represents a graph member
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UMetasoundEditorGraphNode
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UMetasoundEditorGraphOutput
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UMetasoundEditorGraphOutputNode
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Node that represents a graph output
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UMetasoundEditorGraphSchema
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UMetasoundEditorGraphVariable
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UMetasoundEditorGraphVariableNode
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Represents any of the several variable node types (Accessor, DeferredAccessor, Mutator).
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UMetasoundEditorGraphVertex
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Base class for an input or output of the graph.
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UMetaSoundFactory
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UMetaSoundSourceFactory
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