| IAssetEditorInstance | ||||
| FBaseToolkit | ||||
| TSharedFromThis
|
Module |
|
Header |
/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/IMetasoundEditor.h |
Include |
#include "IMetasoundEditor.h" |
class IMetasoundEditor : public FAssetEditorToolkit
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
---|---|---|---|
|
bool |
GetBoundsForSelectedNodes ( |
Returns the bounds for the selected node(s). |
|
UObject *... |
GetMetasoundObject() |
Returns the editor's assigned MetaSound UObject. |
|
bool |
IsPlaying() |
Whether or not the given editor is current associated with a UAudioComponent that is actively playing. |
|
void |
Play() |
Plays the associated preview UAudioComponent & update editor state to reflect. |
|
void |
SetSelection |
Sets the selected object(s). |
|
void |
Stop() |
Stop the associated preview UAudioComponent & update editor state to reflect. |