IMetasoundEditor

Copyright Epic Games, Inc. All Rights Reserved.

Inheritance Hierarchy

References

Module

MetasoundEditor

Header

/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/IMetasoundEditor.h

Include

#include "IMetasoundEditor.h"

Syntax

class IMetasoundEditor : public FAssetEditorToolkit

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function

bool

 

GetBoundsForSelectedNodes

(
    FSlateRect& OutRect,
    float Padding
)

Returns the bounds for the selected node(s).

Public function Const

UObject *...

 

GetMetasoundObject()

Returns the editor's assigned MetaSound UObject.

Public function Const

bool

 

IsPlaying()

Whether or not the given editor is current associated with a UAudioComponent that is actively playing.

Public function

void

 

Play()

Plays the associated preview UAudioComponent & update editor state to reflect.

Public function

void

 

SetSelection

(
    const TArray< UObject* >& Sel...
)

Sets the selected object(s).

Public function

void

 

Stop()

Stop the associated preview UAudioComponent & update editor state to reflect.

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