IRenderGridEditor

The render grid editor interface.

Inheritance Hierarchy

References

Module

RenderGridEditor

Header

/Engine/Plugins/Experimental/RenderGrid/Source/RenderGridEditor/Public/IRenderGridEditor.h

Include

#include "IRenderGridEditor.h"

Syntax

class IRenderGridEditor : public FBlueprintEditor

Remarks

The render grid editor interface.

Functions

Name Description

Public function Virtual Const

bool

 

CanCurrentlyRender()

Returns whether it can currently render (like a preview render or a batch render) or not.

Public function Const

URenderGridQ...

 

GetBatchRenderQueue()

Returns the current batch render queue, or null if it's not currently batch rendering.

Public function Const

URenderGrid ...

 

GetInstance()

Public function Const

URenderGridQ...

 

GetPreviewRenderQueue()

Returns the current preview render queue, or null if it's not currently rendering a preview.

Public function Const

URenderGridB...

 

GetRenderGridBlueprint()

Public function

TSharedPtr< ...

 

GetRenderGridToolbarBuilder()

Public function Const

TArray< URen...

 

GetSelectedRenderGridJobs()

Get the currently selected render grid jobs.

Public function Const

bool

 

IsBatchRendering()

Returns whether it is currently batch rendering or not.

Public function Virtual Const

bool

 

IsCurrentlyRenderingOrPlaying()

Returns whether it is currently rendering or playing (so changes in the level and such should be ignored).

Public function Const

bool

 

IsPreviewRendering()

Returns whether it is currently preview rendering or not.

Public function

void

 

MarkAsModified()

Marks the editing asset as modified.

Public function Virtual

FOnRenderGri...

 

OnRenderGridChanged()

Public function Virtual

FOnRenderGri...

 

OnRenderGridJobCreated()

Public function Virtual

FOnRenderGri...

 

OnRenderGridJobsSelectionChanged()

Public function Virtual

FOnRenderGri...

 

OnRenderGridPreviewRenderedFirstTimeSinceAppStart()

Public function Virtual

FOnRenderGri...

 

OnRenderGridShouldHideUIChanged()

Public function

void

 

SetIsDebugging

(
    const bool bInIsDebugging
)

Sets whether the blueprint editor is in debugging mode or not.

Public function

void

 

SetPreviewRenderQueue

(
    URenderGridQueue* Queue
)

Sets the current preview render queue, set it to null if it's not currently rendering a preview.

Public function

void

 

SetSelectedRenderGridJobs

(
    const TArray< URenderGridJob* ...
)

Set the selected render grid jobs.

Public function Virtual Const

bool

 

ShouldHideUI()

Returns whether it is should currently hide the UI for things to not cause any bugs (like during rendering etc).

Typedefs

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