| FBaseAssetToolkit | ||
| FGCObject
|
Module |
|
Header |
/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/Public/SmartObjectAssetToolkit.h |
Include |
#include "SmartObjectAssetToolkit.h" |
class FSmartObjectAssetToolkit :
public FBaseAssetToolkit,
public FGCObject
Name | Description | |
---|---|---|
|
FSmartObjectAssetToolkit ( |
Name | Description | ||
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|
TSharedPtr< ... |
CreateEditorViewportClient() |
Name | Description | ||
---|---|---|---|
|
void |
OnClose() |
Called when this toolkit is being closed |
|
void |
PostInitAssetEditor() |
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. |
Name | Description | ||
---|---|---|---|
|
void |
RegisterTabSpawners ( |
IToolkit interface |
Name | Description | ||
---|---|---|---|
|
void |
AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |
|
GetReferencerName() |
Overload this method to report a name for your referencer |
Name |
Description |
---|---|
PreviewSettingsTabID |
Additional Tab to select mesh/actor to add a 3D preview in the scene. |
SceneViewportTabID |