FSmartObjectAssetToolkit

Inheritance Hierarchy

FBaseAssetToolkit

FGCObject

FSmartObjectAssetToolkit

References

Module

SmartObjectsEditorModule

Header

/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/Public/SmartObjectAssetToolkit.h

Include

#include "SmartObjectAssetToolkit.h"

Syntax

class FSmartObjectAssetToolkit :
    public FBaseAssetToolkit,
    public FGCObject

Constructors

Name Description

Public function

FSmartObjectAssetToolkit

(
    UAssetEditor* InOwningAssetEdi...
)

Overridden from FBaseAssetToolkit

Name Description

Public function Virtual Const

TSharedPtr< ...

 

CreateEditorViewportClient()

Overridden from FAssetEditorToolkit

Name Description

Protected function Virtual

void

 

OnClose()

Called when this toolkit is being closed

Protected function Virtual

void

 

PostInitAssetEditor()

Perform any initialization that should happen after the basic toolkit needs are created for the asset editor.

Overridden from IToolkit

Name Description

Protected function Virtual

void

 

RegisterTabSpawners

(
    const TSharedRef< class FTabManager...
)

IToolkit interface

Overridden from FGCObject

Name Description

Protected function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Pure virtual that must be overloaded by the inheriting class.

Protected function Virtual Const

FString

 

GetReferencerName()

Overload this method to report a name for your referencer

Constants

Name

Description

PreviewSettingsTabID

Additional Tab to select mesh/actor to add a 3D preview in the scene.

SceneViewportTabID

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