StateTreeEditorModule

Classes

Name

Description

Public struct

FStateTreeBindingLookup

TODO: We should merge this with IStateTreeEditorPropertyBindingsOwner and FStateTreeEditorPropertyBindings.

Public struct

FStateTreeCompiler

Helper class to convert StateTree editor representation into a compact data.

Public struct UStruct

FStateTreeCompilerLog

Message log for StateTree compilation

Public struct UStruct

FStateTreeCompilerLogMessage

StateTree compiler log message

Public struct

FStateTreeCompilerLogStateScope

Helper struct to manage reported state within a scope.

Public class

FStateTreeEditorModule

The public interface to this module

Public struct UStruct

FStateTreeEditorNode

Base for Evaluator, Task and Condition nodes.

Public struct UStruct

FStateTreeEditorPropertyBinding

Editor representation of a property binding in StateTree

Public struct UStruct

FStateTreeEditorPropertyBindings

Editor representation of a all property bindings in a StateTree

Public class

FStateTreeEditorStyle

Public struct

FStateTreeNodeClassCache

Caches specified classes or structs and reacts to engine events to keep the lists always up to date.

Public struct UStruct

FStateTreeNodeClassData

Describes a class or struct.

Public struct UStruct

FStateTreePropertyBindingCompiler

Helper class to compile editor representation of property bindings into runtime representation.

Public struct UStruct

FStateTreeStateParameters

Public struct UStruct

FStateTreeTransition

Editor representation of a transition in StateTree

Public struct

FValidationResult

Public class

IStateTreeEditor

StateTree Editor public interface

Public class

IStateTreeEditorPropertyBindingsOwner

Public struct

TStateTreeEditorNode

Public class UClass BlueprintType collapsecategories, editinlinenew

UStateTreeEditorData

Edit time data for StateTree asset.

Public class

UStateTreeEditorPropertyBindingsOwner

Public class UClass Config

UStateTreeEditorSettings

Public class UClass BlueprintType collapsecategories, editinlinenew

UStateTreeState

Editor representation of a state in StateTree

Public class UClass

UStateTreeToolMenuContext

Enums

Functions

Name Description

Public function

FValidationR...

 

UE::StateTree::Compiler::IsValidCount16

(
    const int32 Count
)

Checks if given count can be represented as uint16.

Public function

FValidationR...

 

UE::StateTree::Compiler::IsValidCount8

(
    const int32 Count
)

Checks if given count can be represented as uint8.

Public function

FValidationR...

 

UE::StateTree::Compiler::IsValidIndex16

(
    const int32 Index
)

Checks if given index can be represented as uint16, including MAX_uint16 as INDEX_NONE.

Public function

FValidationR...

 

UE::StateTree::Compiler::IsValidIndex8

(
    const int32 Index
)

Checks if given index can be represented as uint8, including MAX_uint8 as INDEX_NONE.

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