Name |
Description |
|
---|---|---|
|
FStateTreeBindingLookup |
TODO: We should merge this with IStateTreeEditorPropertyBindingsOwner and FStateTreeEditorPropertyBindings. |
|
FStateTreeCompiler |
Helper class to convert StateTree editor representation into a compact data. |
|
FStateTreeCompilerLog |
Message log for StateTree compilation |
|
FStateTreeCompilerLogMessage |
StateTree compiler log message |
|
FStateTreeCompilerLogStateScope |
Helper struct to manage reported state within a scope. |
|
FStateTreeEditorModule |
The public interface to this module |
|
FStateTreeEditorNode |
Base for Evaluator, Task and Condition nodes. |
|
FStateTreeEditorPropertyBinding |
Editor representation of a property binding in StateTree |
|
FStateTreeEditorPropertyBindings |
Editor representation of a all property bindings in a StateTree |
|
FStateTreeEditorStyle |
|
|
FStateTreeNodeClassCache |
Caches specified classes or structs and reacts to engine events to keep the lists always up to date. |
|
FStateTreeNodeClassData |
Describes a class or struct. |
|
FStateTreePropertyBindingCompiler |
Helper class to compile editor representation of property bindings into runtime representation. |
|
FStateTreeStateParameters |
|
|
FStateTreeTransition |
Editor representation of a transition in StateTree |
|
FValidationResult |
|
|
IStateTreeEditor |
StateTree Editor public interface |
|
IStateTreeEditorPropertyBindingsOwner |
|
|
TStateTreeEditorNode |
|
|
UStateTreeEditorData |
Edit time data for StateTree asset. |
|
UStateTreeEditorPropertyBindingsOwner |
|
|
UStateTreeEditorSettings |
|
|
UStateTreeState |
Editor representation of a state in StateTree |
|
UStateTreeToolMenuContext |
Name |
Description |
|
---|---|---|
|
EStateTreeNodeType |
|
|
EStateTreeSaveOnCompile |
|
|
EStateTreeVisitor |
Name | Description | ||
---|---|---|---|
|
FValidationR... |
UE::StateTree::Compiler::IsValidCount16 ( |
Checks if given count can be represented as uint16. |
|
FValidationR... |
UE::StateTree::Compiler::IsValidCount8 ( |
Checks if given count can be represented as uint8. |
|
FValidationR... |
UE::StateTree::Compiler::IsValidIndex16 ( |
Checks if given index can be represented as uint16, including MAX_uint16 as INDEX_NONE. |
|
FValidationR... |
UE::StateTree::Compiler::IsValidIndex8 ( |
Checks if given index can be represented as uint8, including MAX_uint8 as INDEX_NONE. |