FStateTreeEditorModule

The public interface to this module

Inheritance Hierarchy

References

Module

StateTreeEditorModule

Header

/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorModule.h

Include

#include "StateTreeEditorModule.h"

Syntax

class FStateTreeEditorModule :
    public IModuleInterface,
    public IHasMenuExtensibility,
    public IHasToolBarExtensibility

Remarks

The public interface to this module

Variables

Functions

Name Description

Public function Virtual

TSharedRef< ...

 

CreateStateTreeEditor

(
    const EToolkitMode::Type Mode,
    const TSharedPtr< class IToolkitHos...,
    UStateTree* StateTree
)

Creates an instance of StateTree editor.

Public function

TSharedPtr< ...

 

GetNodeClassCache()

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

ShutdownModule()

Called before the module is unloaded, right before the module object is destroyed.

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Overridden from IHasMenuExtensibility

Name Description

Public function Virtual

TSharedPtr< ...

 

GetMenuExtensibilityManager()

Overridden from IHasToolBarExtensibility

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel