UVPBlueprintLibrary::GetEditorWorld

Wrapper around [UUnrealEditorSubsystem::GetEditorWorld](API\Editor\UnrealEd\Subsystems\UUnrealEditorSubsystem\GetEditorWorld).

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPBlueprintLibrary.h

Include

#include "VPBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPBlueprintLibrary.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Virtual Production")
static UWorld * GetEditorWorld()

Remarks

Wrapper around UUnrealEditorSubsystem::GetEditorWorld. Used because you can't get the subsystem without being an editor utility actor.

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