FVariantManager::MergeObjectBindings

Adds all children from one container to the other container, if it doesn't already have them.

References

Module

VariantManager

Header

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManager.h

Include

#include "VariantManager.h"

Source

/Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManager.cpp

Syntax

void MergeObjectBindings
(
    const UVariantObjectBinding * ThisBinding,
    UVariantObjectBinding * IntoThisBinding
)

Remarks

Adds all children from one container to the other container, if it doesn't already have them.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel