ULevelVariantSets::SubscribeToDirectorCompiled

Sub/unsub to whenever our director is recompiled, which allows us to track when functions get deleted/renamed/updated

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSets.h

Include

#include "LevelVariantSets.h"

Source

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSets.cpp

Syntax

void SubscribeToDirectorCompiled()

Remarks

Sub/unsub to whenever our director is recompiled, which allows us to track when functions get deleted/renamed/updated

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel