AVirtualCameraPlayerControllerBase::GetCurrentSequenceFrameRate

Get the frame rate of the currently selected sequence

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCameraCore/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Source

/Engine/Plugins/Experimental/VirtualCameraCore/Source/VirtualCamera/Private/VirtualCameraPlayerControllerBase.cpp

Syntax

UFUNCTION(BlueprintPure, Category="Virtual Camera|Sequencer|Playback")
FFrameRate GetCurrentSequenceFrameRate()

Remarks

Get the frame rate of the currently selected sequence

Returns

the frame rate in frames per second

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel