UHeightfieldMinMaxTexture::RebuildLodBiasTexture

Rebuild the contents of LodBiasTexture from the MinMaxTexture.

References

Module

VirtualHeightfieldMesh

Header

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/HeightfieldMinMaxTexture.h

Include

#include "HeightfieldMinMaxTexture.h"

Source

/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Private/HeightfieldMinMaxTexture.cpp

Syntax

void RebuildLodBiasTexture
(
    FHeightfieldMinMaxTextureBuildDesc const & InBuildDesc
)

Remarks

Rebuild the contents of LodBiasTexture from the MinMaxTexture.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel