NumForceLoadLods

The number of levels that we force loaded.

Syntax

UPROPERTY(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="Force Load LODs", ClampMin="0", ClampMax="4"))
int32 NumForceLoadLods

Remarks

The number of levels that we force loaded. A higher number can reduce LOD pop in but allocates more of the virtual texture memory pool.

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