bHiddenInEditor

Allows us to only see this actor in game and not in the Editor.

Syntax

UPROPERTY(EditAnywhere, Category=Rendering,
          Meta=(DisplayName="Actor Hidden In Editor", DisplayAfter="bHiddenInGame"))
bool bHiddenInEditor

Remarks

Allows us to only see this actor in game and not in the Editor. This is useful if we only want to see the Heightfield virtual texture source primitives during edition.

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