| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameState.h |
Include |
#include "ARSharedWorldGameState.h" |
class AARSharedWorldGameState : public AGameState
Name | Description | ||
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int32 |
ARWorldBytesDelivered |
The amount of the AR world data that has been replicated to this client so far |
|
int32 |
ARWorldBytesTotal |
The size of the AR world data that will be replicated to each client |
|
TArray< uint8 > |
ARWorldData |
Each client and the host have a copy of the shared world data |
|
int32 |
PreviewImageBytesDelivered |
The amount of the preview image data that has been replicated to this client so far |
|
int32 |
PreviewImageBytesTotal |
The size of the image that will be replicated to each client |
|
TArray< uint8 > |
PreviewImageData |
Each client and the host have a copy of the shared world data The image taken at the time of world saving for use when aligning the AR world later in the session |
Name | Description | |
---|---|---|
|
AARSharedWorldGameState ( |
Name | Description | ||
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|
void |
InitSharedWorld ( |
Used to setup the initial values and size the arrays (client) |
|
void |
K2_OnARWorldMapIsReady() |
|
|
void |
UpdateARWorldData ( |
Copies the buffer into the AR world data (client) |
|
void |
UpdatePreviewImageData ( |
Copies the buffer into the image data (client) |