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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include |
#include "UObject/CoreNet.h" |
class FLifetimeProperty
FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results
Name | Description | ||
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bool |
bIsPushBased |
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ELifetimeCondit... |
Condition |
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uint16 |
RepIndex |
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ELifetimeRepNot... |
RepNotifyCondition |
Name | Description | |
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FLifetimeProperty() |
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FLifetimeProperty ( |
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FLifetimeProperty ( |
Name | Description | ||
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bool |
operator== ( |