Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include |
#include "Components/SplineComponent.h" |
struct FSplineInstanceData : public FSceneComponentInstanceData
Used to store spline data during RerunConstructionScripts
Name | Description | ||
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bool |
bSplineHasBeenEdited |
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SplineCurves |
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SplineCurvesPreUCS |
Name | Description | |
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FSplineInstanceData() |
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FSplineInstanceData ( |
Name | Description | |
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~FSplineInstanceData() |
Name | Description | ||
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void |
ApplyToComponent ( |
Applies this component instance data to the supplied component |
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bool |
ContainsData() |
Determines if any instance data was actually saved. |