| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/BillboardComponent.h |
Include |
#include "Components/BillboardComponent.h" |
class UBillboardComponent : public UPrimitiveComponent
A 2d texture that will be rendered always facing the camera.
Name | Description | ||
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uint32: 1 |
bIsScreenSizeScaled |
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bool |
bShowLockedLocation |
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bool |
bUseInEditorScaling |
Whether to use in-editor arrow scaling (i.e. to be affected by the global arrow scale) |
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float |
OpacityMaskRefVal |
The billboard is not rendered where texture opacity < OpacityMaskRefVal |
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float |
ScreenSize |
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TObjectPtr< cla... |
Sprite |
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SpriteInfo |
Sprite category information regarding the component |
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float |
U |
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float |
UL |
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float |
V |
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float |
VL |
Name | Description | |
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UBillboardComponent ( |
Name | Description | ||
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void |
SetEditorScale ( |
Set the scale that we use when rendering in-editor |
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void |
SetOpacityMaskRefVal ( |
Changed the opacity masked used by this component |
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void |
SetSprite ( |
Change the sprite texture used by this component |
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void |
SetSpriteAndUV ( |
Change the sprite texture and the UV's used by this component |
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void |
SetUV ( |
Change the sprite's UVs |
Name | Description | ||
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bool |
ComponentIsTouchingSelectionBox ( |
Determines whether the supplied bounding box intersects with the component. |
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bool |
ComponentIsTouchingSelectionFrustum ( |
Determines whether the supplied frustum intersects with the component. |
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
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bool |
IsShown ( |
Would this primitive be shown with these rendering flags. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
Name |
Description |
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EditorScale |
The scale we use when rendering in-editor |
Name | Description | ||
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SpriteCategoryName_DEPRECATED |
Sprite category that the component belongs to. Value serves as a key into the localization file. |