| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/MaterialBillboardComponent.h |
Include |
#include "Components/MaterialBillboardComponent.h" |
class UMaterialBillboardComponent : public UPrimitiveComponent
A 2d material that will be rendered always facing the camera.
Name | Description | |
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UMaterialBillboardComponent ( |
Name | Description | ||
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void |
AddElement ( |
Adds an element to the sprite. |
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void |
SetElements ( |
Set all elements of this material billboard component |
Name | Description | ||
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
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UMaterialInt... |
GetMaterial ( |
Returns the material used by the element at the specified index |
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void |
GetUsedMaterials ( |
Retrieves the materials used in this component |
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void |
SetMaterial ( |
Changes the material applied to an element of the mesh. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |
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bool |
GetMaterialPropertyPath |
Returns full material property path and UObject owner property object Path examples: Material property path with array element and inner struct Materials[0].InnerStruct.Material Material property path with array element Materials[0] Simple material property path Materials |
Name | Description | ||
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void |
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |