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FComponentBeginOverlapSignature OnComponentBeginOverlap
Event called when something starts to overlaps this component, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
@note Both this component and the other one must have GetGenerateOverlapEvents() set to true to generate overlap events. @note When receiving an overlap from another object's movement, the directions of 'Hit.Normal' and 'Hit.ImpactNormal' will be adjusted to indicate force from the other object against this object.