USceneComponent::SetComponentToWorld

Sets the cached component to world directly. This should be used very rarely.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void SetComponentToWorld
(
    const FTransform & NewComponentToWorld
)

Remarks

Sets the cached component to world directly. This should be used very rarely.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel