USceneComponent::SetHiddenInGame

Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void SetHiddenInGame
(
    bool NewHidden,
    bool bPropagateToChildren
)

Remarks

Changes the value of bHiddenInGame, if false this will disable Visibility during gameplay

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