USceneComponent::SetHiddenInGame

Internal function to set hidden in game for the component. Enum controls propagation rules.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetHiddenInGame
(
    bool bNewHiddenInGame,
    EVisibilityPropagation PropagateToChildren
)

Remarks

Internal function to set hidden in game for the component. Enum controls propagation rules.

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