USceneComponent::SetRelativeTransform_Direct

Helper function to set the location, rotation, and scale without causing other side effects to this instance.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void SetRelativeTransform_Direct
(
    const FTransform & NewRelativeTransform
)

Remarks

Helper function to set the location, rotation, and scale without causing other side effects to this instance.

You should not use this method. The standard SetRelativeTransform variants should be used.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel