BodySetup

Used for per poly collision.

Syntax

TObjectPtr< class UBodySetup > BodySetup

Remarks

Used for per poly collision. In 99% of cases you will be better off using a Physics Asset. This BodySetup is per instance because all modification of vertices is done in place

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel