USkeletalMeshComponent::CanHaveStaticMobility

Skeletal mesh component should not be able to have its mobility set to static

Override Hierarchy

USceneComponent::CanHaveStaticMobility()

USkeletalMeshComponent::CanHaveStaticMobility()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

virtual const bool CanHaveStaticMobility() const

Remarks

Skeletal mesh component should not be able to have its mobility set to static

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