USkeletalMeshComponent::GetTransformAttribute_Ref

Get FTransform type attribute value.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

bool GetTransformAttribute_Ref
(
    const FName & BoneName,
    const FName & AttributeName,
    FTransform & OutValue,
    ECustomBoneAttributeLookup LookupType
)

Remarks

Get FTransform type attribute value.

Returns

Whether or not the atttribute was successfully retrieved

Parameters

Parameter

Description

BoneName

Name of the bone to retrieve try and retrieve the attribute from

AttributeName

Name of the attribute to retrieve

OutValue

(reference) Retrieved attribute value if found, otherwise is set to DefaultValue

LookupType

Determines how the attribute is retrieved from the specified BoneName (see ECustomBoneAttributeLookup)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel