USkeletalMeshComponent::HasValidAnimationInstance

Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

bool HasValidAnimationInstance() const

Remarks

Returns whether there are any valid instances to run, currently this means whether we have have an animation instance or a post process instance available to process.

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