USkeletalMeshComponent::PerformAnimationProcessing

Deprecated

  • Please use PerformAnimationEvaluation with different signature

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void PerformAnimationProcessing
(
    const USkeletalMesh * InSkeletalMesh,
    UAnimInstance * InAnimInstance,
    bool bInDoEvaluation,
    TArray< FTransform > & OutSpaceBases,
    TArray< FTransform > & OutBoneSpaceTransforms,
    FVector & OutRootBoneTranslation,
    FBlendedHeapCurve & OutCurve
)

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