USkeletalMeshComponent::RecalcRequiredBones

Recalculates the RequiredBones array in this SkeletalMeshComponent based on current SkeletalMesh, LOD and PhysicsAsset.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void RecalcRequiredBones
(
    int32 LODIndex
)

Remarks

Recalculates the RequiredBones array in this SkeletalMeshComponent based on current SkeletalMesh, LOD and PhysicsAsset. Is called when bRequiredBonesUpToDate = false

Parameters

Parameter

Description

LODIndex

Index of LOD [0-(MaxLOD-1)]

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