USkeletalMeshComponent::SetAllPhysicsRotation

Set the rotation of all bodies in this component.

Override Hierarchy

UPrimitiveComponent::SetAllPhysicsRotation()

USkeletalMeshComponent::SetAllPhysicsRotation()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetAllPhysicsRotation
(
    const FQuat & NewRot
)

Remarks

Set the rotation of all bodies in this component. If a SkeletalMeshComponent, the root body will be changed to the desired orientation, and the same delta is applied to all other bodies.

Parameters

Parameter

Description

NewRot

New orienatation for the body

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