USkeletalMeshComponent::SetForceRefPose

Change whether to force mesh into ref pose (and use cheaper vertex shader)

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void SetForceRefPose
(
    bool bNewForceRefPose
)

Remarks

Change whether to force mesh into ref pose (and use cheaper vertex shader)

Parameters

Parameter

Description

bNewForceRefPose

true if it would like to force ref pose

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