USkeletalMeshComponent::SetPlayRate

Animation play functions

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void SetPlayRate
(
    float Rate
)

Remarks

Animation play functions

These changes status of animation instance, which is transient data, which means it won't serialize with this component Because of that reason, it is not safe to be used during construction script Please use OverrideAnimationData for construction script. That will override AnimationData to be serialized

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel