USkeletalMeshComponent::UpdateClothSimulationContext

Copies the data from the external cloth simulation context.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void UpdateClothSimulationContext
(
    float InDeltaTime
)

Remarks

Copies the data from the external cloth simulation context. We copy instead of flipping because the API has to return the full struct to make backwards compat easy

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